Computer graphics is used in many areas such as special effects in movies, 3D games, interactive graphics on handheld devices or any 3D data visualization in general. In this post-introductory course, the students will learn and implement advanced 3D computer graphics techniques. In-class lectures will cover a wide selection of topics in the different sub-fields of computer graphics, ranging from rendering to geometric modeling. A series of practical assignments based on modern OpenGL will focus on specific approaches for 3D scene interaction, real-time rendering and geometry processing.
The lab builds on the lecture Computer Graphics (BMINF002) which is recommended to be attended before this course.
Main reference textbooks:
Other textbooks and resources covering specific parts of the curriculum will be announced in the first week of the course.
For these course, students must be present and successfully participate in the lectures. The programming assignments and the final project must be completed in C/C++ and OpenGL as required and submitted in time (via OLAT, link at the top) to the teaching assistant, according to the rules for the specific project.
The assignments will be based on OpenGL and will target cross-platform desktop systems (OSX/Windows/Linux). Students will be provided with a basic framework that must be used as a starting point for the implementation of the techniques covered in the specific projects.
In addition to completing the programming assignments, each participant must successfully complete a final written exam on the topics covered in the lectures.
The combined performance on practical assignments and final exam will be taken into account for the successful completion of the module. More details will be provided in the first lecture.