Publications
Extinction-based Shading and Illumination in GPU Volume Ray-Casting
| Year: | 2011 | ||
| Area: | Scientific Visualization | ||
| Type: | Article | ||
| Keywords: | Volume Rendering, Shadows, Ambient Occlusion, GPU Ray-Casting, Exponential Extinction | ||
| Journal: | IEEE Transaction on Visualization and Computer Graphics |
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| Volume: | 17 | ||
| Issue: | 12 | ||
| Pages: | 1795–1802 | ||
Video
BibTeX
@article{SMP:11, Author = {Schlegel, Philipp and Makhinya, Maxim and Pajarola, Renato}, Journal = {IEEE Transactions on Visualization and Computer Graphics}, Month = {December}, Number = {12}, Pages = {1795--1802}, Title = {Extinction-based Shading and Illumination in {GPU} Volume Ray-Casting}, Volume = {17}, Year = {2011}}