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Department of Informatics Visualization and Multimedia Lab

Teaching

Computer Graphics (BMINF002)

Organisation

Lecturer: Prof. Dr. Renato Pajarola
Assistant: Dr. Matthias Thöny
Time: Monday 14:00-15:45
Location: BIN 2.A.01
Language: English
OLAT Link: FS18 Computer Graphics
VVZ Link: Vorlesungsverzeichnis, Modul Computer Graphics

Overview

Computer graphics has ubiquitously penetrated our modern life, be it from the special effects in movies, gaming consoles, interactive graphics on handheld devices or data visualization on the PC. The foundations of interactive 3D computer graphics include a wide range of topics such as graphics systems architectures, polygonal 3D modeling, illumination and shading from light, vector and matrix operations, geometric transformations, viewing in 3D, visibility and occlusion culling, clipping and screen rasterization. In this lecture we will review these basic foundations of 3D graphics, and at the end touch on a few advanced concepts such as ray-tracing. In addition to the lecture there is an additional practical lab section with graphics programming performed in Open GL ES and C/C++/Objective-C. It is recommended to take this lab course Computer Graphics Lab (BINFP601, MINFP601) after the lecture or in addition to it.

Content

Foundations of interactive 3D computer graphics such as graphics systems, polygonal modeling, illumination and shading, geometric transformations, viewing in 3D, visibility, clipping, rasterization, and ray-tracing.

  • 3D Object Modeling and Representation
  • Geometric Transformations
  • Illumination and Shading
  • Viewing in 3D
  • Visible Surface Methods
  • 2D Raster Graphics Algorithms
  • Graphics Rendering Pipeline
  • Advanced Techniques in Interactive Rendering
  • Ray-Tracing

Literature

  1. Interactive Computer Graphics: A top-down approach with shader-based OpenGL. by Edward Angel and David Shreiner, Addison-Wesley. 6th Edition, 2012.

Completion Requirements

Reading

As a standing homework assignment you are required to read the corresponding book chapters in parallel to the lectures covering them. Read the following suggested book chapters from [1] in accordance with the corresponding class lectures:

  • Introduction: Chapters 1, 2.1-2.6
  • Vectors and Geometric Models: Chapters 3.1-3.6, 4.9, 8.1-8.4, 8.8-8.9 and Appendix B
  • Geometric Transformations and Matrices: Chapters 3.7-3.11 and Appendix C
  • Illumination and Shading: Chapter 5
  • Rasterization: Chapters 6.1-6.2, 6.8-6.10, 6.12
  • Mapping: Chapter 7
  • Viewing: Chapters 4.1-4.7
  • Visibility: Chapters 4.8, 4.10, 6.11
  • Ray Tracing: Chapters 11.1-11.4

Homework

To pass the lecture, students must have completed the distributed exercises.

Examination

The lecture will be completed with a written exam at the end of the semester. The exam is scheduled according to the standard UZH/OEC/IFI regulations, see also the VVZ link (at the top).

Tentative Schedule Topics Slides Exercises
Week 1 Introduction, Graphics API All slides can be found on OLAT (see link at the top).  
Week 2 Geometric Modeling    
Week 3 Transformations    
Week 4 Illumination    
Week 6      
Week 8 Rasterization    
Week 9 Mapping    
Week 10 Viewing    
Week 11 Projections    
Week 12 Visibility    
Week 13 Shadows    
Week 14 Ray Tracing