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Welcome to MusicMedia Science @ MML!
Music expresses a strong human need for virtual worlds to escape everyday's
reality. As a such, it is a classical field of virtual reality which applies
visual, acoustic, and gestural means of multimedial representation.
MusicMedia Science is the science of any media, on the hard-, soft, and
spiritware level, to make music become real. It includes music hardware
technology, music informatics, mathematical music theory. Music informatics,
the core domain of MusicMedia Science, makes extensive use of object-oriented
programming in the large, universal data model design, and multimedia
navigation technology.
The principal objectives of MusicMedia Science are composition, analysis,
representation, and performance of music objects. Composition media reaches
from software for high-end creativity to simple sequencer and reproduction
tools, including sound synthesis. Analysis media include sound analysis tools,
software for local harmonic, melodic, and rhythmical structure analysis, as
well as tools for global form analysis. Representation media merge multimedia
technology and paradigms with universal data models for music objects and their
distributed communication protocols. Finally, performance media articulate the
physical realization of abstract music objects from performance software to
audio hardware, including support for performing musicians.
MusicMedia Science is a multidisciplinary field with strong theoretical,
applied and industrial profiles. As a prototypical complex field, music is
ideally suited for a research and development which entails immediate profit in
other fields, such as Geographic Information Systems, Digital Anthropology, or
Data Mining.
Team
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Gérard Milmeister |
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