Speaker: Prof. Dr. Peter Purgathofer
TU Wien, Austria
Date: Thursday, May 04, 2017, 17:15 h
Location: BIN 2.A.01
The term "positive impact games" evokes many associations. It also implicates a seductive vision of games that are administered like medication to repair or mitigate an individual - or a society's - pain, damage or shortcomings. The talk includes a critical reflection on a number of projects we have worked on in recent years within the "positive impact games lab" at the Institute of Design and Assessment of Technology, TU Wien, as well as an attempt to indentify current scientific questions and perspectives in the field.
Prof. Dr. Peter Purgathofer majored in informatics in Vienna, and has since focused on the issue of design within informatics. In the course of his work he founded and led the UID-Lab, a cooperation with GP designpartners, where they worked on numerous national and international design projects between 1996 and 2004. Among the clients were Ars Electronica center, the CD-Labor für Software Research and the German Sparkassen-Informatikzentrum. UID-Lab has spun off into a design enterprise and is now part of GP designpartners. Prof. Purgathofer is a (co-)winner of an award of distinction at the Prix Ars Electronica 2000 in the category .net, together with Rich Bergerand, Volker Christian (and many others) for the project telezone. Since early 2005 he has been an associate professor for interactive systems, and his habilitation discusses history, theory and practice of design methodology, focused on the design of interactive software. Since 2007, he has been the coordinator for the Media Informatics bachelor and master programs at the Vienna University of Technology. In 2012, he co-founded Positive Impact Games Lab (pig·lab) together with Fares Kayali.