IfI Colloquium: Creating Human-Computer Partnerships, April 12, 2018

Speaker:

Wendy E. Mackay, Ph.D., INRIA Saclay Ile de France, France

Date: Thursday, April 12, 2018, 17:15 h

Location: BIN 2.A.01

Abstract

The classic approach to Artificial Intelligence treats the human being as a cog in the computer's wheel – the so-called “human-in-the-loop”. By contrast, the classic approach to Human-Computer Interaction seeks to create a ‘user experience’ with the computer, what we might call the “computer-in-the-loop”. We seek a third approach, a true human-computer partnership that takes advantage of machine learning, but leaves the user in control. I describe how we can create interactive systems that are discoverable, appropriable and expressive, drawing from the principles of instrumental interaction and reciprocal co-adaptation. Our goal is to create robust interactive systems that grow with the user, with a focus on augmenting human capabilities.

Bio

Wendy Mackay is a Research Director, Classe Exceptionnelle, at Inria, France, where she heads the ExSitu (Extreme Situated Interaction) research group in Human-Computer Interaction at the Université Paris-Saclay. After receiving her Ph.D. from MIT, she managed research groups at Digital Equipment and Xerox EuroPARC, which were among the first to explore interactive video and tangible computing. She has been a visiting professor at University of Aarhus and Stanford University and recently served as Vice President for Research at the University of Paris-Sud. Wendy is a member of the ACM CHI academy, is a past chair of ACM/SIGCHI, chaired CHI’13, and the recipient of the ACM/SIGCHI Lifetime Acheivement Service Award and a Doctor Honoris Causa from Aarhus University. She received an ERC Advanced Grant for her research on co-adaptive instruments. She has published nearly 200 peer-reviewed research articles in the area of Human-computer Interaction. Her current research interests include human-computer partnerships and co-adaptive instruments, mixed reality and interactive paper, as well as participatory design and generative research and design methods.